![]() Bug fix for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.Fixed Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game.Fixed Chamber’s Rendezvous radius not showing for spectators and observers.Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit.Fixed a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt.“Destroyed” Voice lines for deployable abilities will now be heard globally by allies.Added new Performance graph "Network RTT + Processing Delays," which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays.Added new Performance graph showing “Network RTT Jitter” to help you understand if you're experiencing network issues not reflected in the Network RTT Avg/Max values.In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.Additional delay in your view of other players, which could give you less time to react.Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.While this was happening, you may have been experienced: Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. ![]() ![]() This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.įor more information about the below performance graphs and bug fix, please check out the VALORANT Gameplay Consistency Update 2 article. Added new Performance graph to display Shooting Error values for recent shots on the Client.Can no longer jump onto the top of C site cover without a boost ability.Can no longer walk up the front of A site cover.Removed some pixel collision on the following areas:.Updated 3P model to increase detail and fidelity.Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:.
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